In music, the concept of “music technology” refers to the equipment, software, and/or methods that were/are used to create the music. Most often, it refers to audio production. While this term has its roots in the recording industry and is also relevant in the realm of visual media, it also encompasses the technical and artistic aspects of creating music.
One of the more interesting developments in music technology is the use of technology as a storytelling tool.
The use of technology as a storytelling tool has been explored in the past, but most have focused on audio. However, some people may not even realize this, but the use of technology in video production is actually quite common. Video games, movies, and television (specifically, the “high-definition” television format) have all been shown to use technology to tell stories.
I know that the original PS2 game, The Matrix, used high-definition television to tell its story. In fact, a new game called Moom 3D, which is rumored to be the next big next-gen game, is also using this technology to tell its story. Even more exciting is that most of the production companies involved in the making of this game are using technology to tell stories. This is going to sound like the Matrix, but it’s true.
Music has been using technology to tell stories in games for a while now. Some of the old games like System Shock 2 used music to tell stories. Then, when the technology got much better, we got the first real, full-fledged movie: Star Wars Episode I: The Phantom Menace. It was pretty impressive. It used 3-D images and sound and made a lot of money off the technology.
You can’t go wrong with using technology to tell stories and in this case a good soundtrack is worth a lot. But in a game like Deathloop, the technology isn’t the focus. The focus is playing the game. The music is a bonus.
Music in a game is as important as the story. When you see a scene in the game, you like the music. It makes that scene easier to enjoy. I know I like the soundtracks of games like System Shock 2, and I think it’s because it has those classic soundtracks to help set the scene. But in Deathloop, the music is more a bonus. You can’t get to like the music if you don’t like the game.
Deathloop is set in an alternate universe, but it still has the same engine as the main game. That means every beat of the game is a beat played on the original soundtrack. The music is the only way to tell the story.
To say that Deathloop is a soundtrack game is a bit of a stretch, but it does have some cool soundtrack elements. For instance, you can change the time period you’re on by making the game loop between different periods in the time scale. For instance, if you are in the first game, you can stop the time loop so the game is in the first moment on the map. It’s all up to you though.
The music in Deathloop is from The Cure – which is a band that has been a part of the game for a long time. To the surprise of no one, the music is actually very well done and well executed.